#include "WindGun.h"


CWindGun::CWindGun(void)
{
}


CWindGun::~CWindGun(void)
{
}

void CWindGun::Shoot()
{

}
void CWindGun::Render()
{

}
void CWindGun::Update(float fElapsedTime)
{

}
void CWindGun::AddRef()
{

}
void CWindGun::Update()
{

}
RECT CWindGun::GetRect()
{
	return CEntity::GetRect();
}

void CWindGun::HandleEvent(CEvent* pEvent)
{

}
